The Ico And Shadow Of The Colossus Hd Collection Software

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Ico and Shadow of the Colossus: PCSX2 or RPCS3? Which version of the game and emulator combination would give the best experience? From what I can tell, the HD versions for PS3 simply upgraded the resolution, something that I can do anyway in PCSX2.

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I played Ico & Shadow of the Colossus Collection just long enough to climb up the hairy first colossus in the PlayStation 3 game. The start of the game, seeing the wanderer gaze down at the girl lying on the altar, was familiar, but of course sharper since the PlayStation 3 version is in HD.Oh, and in 3D too.The 3D effect in Shadow of the Colossus is subtle. You look into the screen rather than seeing giant colossus arms flying at the player. Within an options menu, there is a slider to increase or decrease the amount of 3D.

Perhaps, the biggest graphical improvement is the frame rate. Shadows of the Colossus was marred by a choppy framerate, but this re-release is smooth. I don't understand Japanese, but it seems to me like the end of the trailer suggests there will be a compilation for Japan as well. It's just shy of 7000 Yen, so pretty much in line with your average game release in Japan.I wouldn't be terribly surprised if Sony tried to ask more for these two games than they did for other collections, by the way. Unlike those games, the likes of Ico and SotC will fetch you a nice amount of cash on ebay. Unlike God of War, both games are also pretty niche.

Critical darlings with limited appeal. Pretty sure the majority of the audience will continue to ignore the two games while the target audience will grudgingly pay the money anyway.

ICO's core technology - especially in the use of bloom lighting and animation - is simply remarkable, but the SCE team's next project, Shadow of the Colossus, saw them pushing the PlayStation 2 technology to absolute breaking point.The engineers produced a close emulation of HDR lighting, tone-mapping and motion blur (including per-object - wow!). Astonishingly the SCE team even mimicked something approximating the look of the kind of fur pixel shaders seen in PS3 titles like LittleBigPlanet. Programmable pixel shaders were still in their infancy when Shadow of the Colossus was produced, and the PS2 hardware itself offers no support for them, so the inclusion of an equivalent effect within the game was all the more phenomenal.The terrain streaming mechanics, the brilliant physics and the shadowing systems were remarkable for their time. Indeed, Shadow of the Colossus even features character self-shadows and cloth simulation. There's also an outstanding implementation of volumetric fog, adding another layer of atmosphere and ambience to the game.The downside? All of this remarkable technology comes at a cost.

The frame-rate in Shadow of the Colossus is, to put it very simply, very poor indeed by today's standards.Putting this to the test, we decided to go for the purest possible conditions: no launch PS3 hardware emulation here, we unearthed our vintage 'fat' PS2 and ran the game directly at 480p from component into one of our capture stations. Hold onto your potatoes, this ride is rough! Shadow of the Colossus runs with an uncapped frame-rate.

In very, very rare occasions, you may even hit 60FPS, but as the tests reveal, in its original form 15 to 20FPS is the norm.In the current era, where 30 is the standard, it's surprising how much the gameplay is impacted, especially in terms of the controls which feel inconsistent, sloth-like and sluggish. Adjusting for the additional lag in the controls proved to be a big ask, as some of the boneheaded platforming footage in the clip reveals.So, the chance to bring the game to PS3 in the form of an HD 'remastering' offers new opportunities: not just in unlocking the detail of the original art, but also in bringing some kind of consistency to the frame-rate.Hopefully, we wouldn't just be seeing an improvement to the definition of the game's visuals, but also in terms of temporal resolution too: smoother gameplay and with it hugely improved, consistent, controller response.

Yes please, but we'd take a rock-solid, v-locked 720p30.Intriguingly, with the latest version of the PCSX2 emulator, Shadow of the Colossus looks very close to the PS2 original. Sure, there's a small ghosting/offset problem and the odd glitch in the intro, and in our gameplay video, some of the bloom appears to be a touch overwhelming compared to the original, but we reckon that these videos give a good insight into how an HD SotC would look.

Colossus

First up, here's the intro.