Dungeon Master Guide Pdf
The Dungeon Masters Guide 1st edition was the original Dungeon Master's Guide for the AD&D game, authored by and first published in August 1979. Note that unlike other publications from future editions which were entitled 'Dungeon Master's Guide' (such as or ), this book's title lacks the apostrophe.“DUNGEON MASTERS EVERYWHERE, REJOICE! TOO LONG HAVE YOU HAD TO SUFFER ALONG WITH CRUCIAL CHARTS AND TABLES SPREAD THROUGH MANY WORKS.
TOO LONG HAVE YOU HAD TO USE MAKESHIFT REFERENCES TRYING TO SOLVE THE PROBLEM. YOU NOW HAVE A COMPLETE COMPILATION OF THE MOST VALUABLE MATERIAL FOR YOUR REFEREEING, THE DUNGEON MASTERS GUIDE. HEREIN YOU WILL FIND:. COMBAT MATRICES. ENCOUNTER TABLES. MONSTER ATTACKS ALPHABETICALLY LISTED. TREASURE AND MAGIC TABLES AND DESCRIPTIONS.
Dungeon Master´s Guide Dungeons And Dragons.pdf - Free download Ebook, Handbook, Textbook, User Guide PDF files on the internet quickly and easily.
GEM VALUES BY TYPE. RANDOM WILDERNESS TERRAIN GENERATION.
RANDOM DUNGEON GENERATION. SUGGESTIONS ON GAMEMASTERING.AND A WHOLE LOT MORE. IT IS AN ABSOLUTE MUST FOR EVERY DUNGEON MASTER!”. Contents Contents. Introduction. The Game. Creating the Player Training.
Character Age, Aging, Disease, and Death. Character Abilities. Character Classes.
Alignment. Money. Armor, Armor Class & Weapons. Hirelings. Henchmen. Time.
Character Spells. Spells Explained. The Adventure.
Combat. Experience. The Campaign. Non-Player Characters. Construction and Siege. Conducting the Game.
Magical Research. Use of Magic Items.
Treasure. Appendices.
GlossaryHistory First printThe first printing of the Dungeon Masters Guide had a print run of around 40,000 copies. It was first made available at XII on 16–19 August 1979.
Second print, alphaIn August 1979, an edition of the Dungeon Masters Guide was printed which accidentally contained sixteen pages from the fourth printing of the. A recall was issued quickly and the error was corrected, but a few copies of this printing are still in circulation. Second print, betaBetween August and September 1979, the corrected version of the second print was sold. The original covers from the second print alpha were recycled to create this print, making it recognizable.
Third printThe third print of the Dungeon Master Guide occurred between September and November 1979. The boxing machine used for this printing had a loose wire, causing half of the books to have a deep score mark on the cover. This 'alpha' print was recalled, the scored copies were removed, and it was sent out again. It is believed that the non-scored copies became the 'beta' print.
Believes that the 'gamma' print was created from the scored copies, whose covers were replaced. Fourth and fifth printThe Acaeum speculates that the fourth print might have been created from books left over from the third print alpha. In the fifth print, a number of minor changes were made to the book's cover.
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Sixth to ninth printThe sixth print (December 1979) introduced six additional numbered pages, increasing the total from 232 to 238, some text was revised, images removed and a reference section added. The seventh, eighth and ninth prints (to 1981) remained largely identical.From the December 1979 printing:“'all the information you need to referee your ADVANCED DUNGEONS & DRAGONS ® game is in this book' Whether you're running a single adventure or masterminding a complete campaign, the Dungeon Masters Guide is the absolute best source for information.
There's no need to guess the rules. You'll learn spells, monsters, travel, magic lists, and combat rules.”Subsequent printsIn 1983 the book was again reprinted but this time, the cover art was altered. The book was printed again many times, and print information began appearing within the book from 1985 onwards. By July 1990, the book had reached its fourteenth print.
Appendix Gallery.
Works (96) TitlesOrderbybybybyCB1bybybybybyQ1bybybybybybybyDQ1bybybyCB2byD1-2byD2byG2byC2byEX2byS2byI2byU2byUK2byD3byU3byG3byC3byI3byS3byUK3byWG4byI4byS4byC4byUK4byC5byI5byN5byUK5byI6byWG6byC6byUK6byWG7byI7byI8byI9byDL10byI10byI11byI12byI13byI14byA1byA2byA3byA4byN1byL2byL3byD1byN3byI1byG1byC1byMV1byRS1byS1byL1byCA1byT1byU1byUK1byN2byN4byUK7byDL1byDL2byDL1-4byOmnibus I3-5byOmnibus G1-3byOmnibus GDQ1-7byOmnibus S1-4byOmnibus A1-4byOmnibus T1-4byTSR 1019byTSR 1031byTSR 2019byTSR 2021byTSR 2023byTSR 9031Series Information Translate Series Title German. How do series work?To create a series or add a work to it, go to a 'work' page. The 'Common Knowledge' section now includes a 'Series' field. Enter the name of the series to add the book to it.Works can belong to more than one series.
In some cases, as with, disagreements about order necessitate the creation of.Tip: If the series has an order, add a number or other descriptor in parenthesis after the series title (eg., 'Chronicles of Prydain (book 1)'). By default, it sorts by the number, or alphabetically if there is no number. If you want to force a particular order, use the character to divide the number and the descriptor. So, '(0 prequel)' sorts by 0 under the label 'prequel.' What isn't a series?Series was designed to cover groups of books generally understood as such (see ). Like many concepts in the book world, 'series' is a somewhat fluid and contested notion.
A good rule of thumb is that series have a conventional name and are intentional creations, on the part of the author or publisher. For now, avoid forcing the issue with mere 'lists' of works possessing an arbitrary shared characteristic, such as relating to a particular place. Avoid series that cross authors, unless the authors were or became aware of the series identification (eg., avoid lumping Jane Austen with her continuators).Also avoid publisher series, unless the publisher has a true monopoly over the 'works' in question. So, the Dummies guides are a series of works. But the Loeb Classical Library is a series of editions, not of works.