Onmyoji Arena Heroes

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Onmyoji Arena adalah salah satu MOBA terbaru keluaran Net Ease, cukup menyenangkan untuk dimainkan, tetapi kita harus tetap beradaptasi dengan hero serta item yang ada di dalamnya. Berikut adalah guide hero pemula Onymoji Arena!

If you've played League of Legends, Dota 2, or Heroes of the Storm, NetEase's new game Onmyoji Arena will feel familiar to you. The Chinese publisher has created a mobile MOBA that uses a wide cast of characters known as shikigami to engage in five-person lane-based combat. The game has been around for a while in Asia, but it was recently translated and expanded to the rest of the world.

Like any MOBA, it can be a little complex, so we've compiled a guide to several heroes that the game deems easy to play. Keep reading for tips on how to use some of the shikigamis' unique abilities. Karasu TenguKarasu Tengu is a samurai class DPS, meaning that he’s a melee attacker; he’s also considered a damage-oriented tank. Passives and traitsHis passive trait Purification Wings deals percentage damage based on the enemy’s max HP, which makes him effective against tanks. He’s a good choice if your team lacks a tank counter.His other passive is Wiry Feathers, which reduces the amount of basic attack damage that he takes from other heroes.

As a melee attacker who gets close to the enemy, this is important—it gives him a chance to run away from enemies while taking reduced damage.Active abilitiesHis first ability, Nightmare Crow, is a good way to escape a bad situation. It deals damage in a line away from him and slows those hit by 40% for three seconds. If you’re low on health and an enemy is chasing you, you can use Nightmare Crow at them to slow them and give you an opportunity to escape.Blade of Justice is a good finishing move. Karasu Tengu jumps toward an enemy and deals damage, giving him more mobility than usual. If an enemy is low on health and trying to escape, this is a good way to catch them before they run too far. However, be sure you don’t accidentally leap in range to a or a cluster of enemies—this move can backfire if you take too much damage or try to target more than one enemy at a time.His ultimate ability Deadly Flock is excellent for burst damage, despite its high cooldown. Use it when several nearby enemies are near death: it will gain power for each enemy killed in a small area during its duration.

It lasts 15 seconds, giving you plenty of time to identify and take out priority targets like healers. HakuroHakuro is a marksman DPS, so she’s a ranged damage dealer that helps the most when supported by allies. She brings some light mobility and heavy damage to any team. TraitHer passive trait Perfect Shot increases her range as she levels, allowing her to deal high damage from afar.

This does mean that she’s more of a glass cannon: she can do a lot of damage and has ways to escape, but if caught, she’s fragile and won’t last long.Active abilitiesHer active ability Swift can also help her escape: she can’t attack, but her movement speed increases by 20% (more for each level she gains), allowing her to get away from enemies. Her critical rate is also increased by 15% for when she begins attacking again.Her second active ability, Scatter, is a spray of arrows that damages any enemy that’s hit. It’s good for fighting in a group. If your allies are in a team fight, hang back and use Scatter to send in a field of arrows, taking advantage of the chaos.Mind’s Eye is good for focusing a single enemy, particularly tanks.

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For 8 seconds following its cast, basic attacks deal percentage magic damage against enemy shikigami. This is a good ability for taking out frontline tanks during a team fight: again, hang back and use Mind’s Eye to help your teammates destroy the enemy’s tank shikigamis.Her ultimate ability Non-Self fires an arrow that deals heavy physical damage to all targets in a line and knocks them back; each time an enemy is hit, the arrow’s damage is reduced.

Its power in a team fight is twofold. First, if fired into a cluster of enemies, it deals a lot of damage to all of them. Second, its knockback helps separate enemies, allowing Hakuro and her allies to focus on important targets with less interference and chaos. Yuki OnnaYuki Onna is a mage, meaning that she deals primarily ranged magic damage. Her primary fortes lie in area damage and slows, two useful additions to a team, but she's not without a defensive measure.

Passive and traitHer passive trait Dusk Snows plays off of some of her other abilities: she deals an extra 10% magic damage to enemies that are slowed. She’s best paired with other shikigami that slow enemies with their attacks, though she can do plenty of slowing herself.Her other passive is Snow Maiden, a stack shield. When she uses an ability, she gains a Snowflake.

After gaining 3 Snowflakes, she gains a shield that explodes and deals damage after it absorbs a small amount of damage. The explosion also immobilizes enemies, meaning that if she’s surrounded when her shield breaks, she has a second to escape.Though it’s best not to position her to where she could be attacked from multiple sides, Snow Maiden gives her a chance to survive if the team’s backline is broken.Active abilitiesHer first ability, Marshmallow, helps in situations where there are clusters of enemies. She throws a snowball that deals magic damage to enemies it hits.

After it hits a shikigami or travels its maximum distance, it explodes and deals area magic damage. This allows her to target one enemy for high damage and have some splash damage applied to other enemies.Frost Breath works well with her passive Dusk Snows. She sends forth cold air that knocks back enemies, deals some magic damage, and slows them by 35% for 1.5 seconds. This can be used to push melee enemies out of range; Yuki Onna can then turn around and take advantage of her passive to deal addition damage while they’re slowed. If you’ve got an enemy on your tail, particularly a melee enemy, it’s quite useful.White Out is her ultimate ability. It creates a blizzard at a given position that attacks enemies in range 5 times.

Each attack deals magic damage and slows enemies by 30%; enemies that are hit 3 times are frozen for 1.5 seconds. This helps with crowd control in team fights: casting White Out in a chaotic fight situation deals additional damage and allows her teammates to pick off shikigami that become frozen. UmibozuUmibozu is a hybrid tank/support who has abilities to keep himself alive and control enemies. He’s good at healing himself on the front line and absorbing damage that would otherwise affect other shikigami.He’s best used in conjunction with other teammates; he doesn’t do enough damage on his own to take down enemy shikigami, but he is able to heal and bolster himself.

TraitHis passive trait Big Catch allows him to gather fish that heal him for a percentage each time he uses an ability that deals damage to a shikigami, which enables him to sustain himself on the front line.Active abilitiesHis first skill, called Sashimi Snack, allows him to recover HP and grants him armor and magic resist for 5 seconds afterward for some self-sustain outside of his trait.His second ability, Waterspout, creates a waterspout at a given position that deals magic damage after a brief delay and knocks the enemy up for 1 second. This helps to immobilize a single enemy, giving the rest of your team a shikigami to focus on.Deadly Surge creates three waves that deal magic damage to enemies that are hit and slows them by 30% for 2 seconds.

The slow effect prevents enemies from escaping as effectively, letting teammates get the jump on shikigami that are hit.His ultimate ability is Tsunami, which again sends out three waves in a given direction. Each one does a high amount of magic damage, knocks back enemies, and slows all enemies who are hit by 30%. This allows Umibozu to effectively control the areas of the map which Tsunami pass through, forcing enemies to move to avoid them and making them easy targets for allies.

A great teamfight ability. General gameplay tipsWhen working with a team, communication is key! Let teammates know before the match what lane you’ll be working in, and pay attention to their shikigami choices so that you can shore up any weaknesses. You’ll generally want at least one tank and support in your composition in order to protect your damage dealers.Unlike in some other MOBAs, your shikigami will not attack automatically. Be sure to tap the large attack button to initiate combat when you run up to an enemy.If you're having trouble surviving in lane, fight neutral enemies within the jungle to get some XP. Be careful, though.

You’re an easy target for enemy shikigamis when you’re fighting in the jungle.Take advantage of grassy areas along the lanes on each map. Standing in them renders you invisible, meaning that enemies can’t see you unless they walk into the grass with you. You can wait until an enemy walks by, then get the jump on them, giving you an advantage.Don’t try to take a tower without allied minions nearby.

Tower shots do a significant amount of damage and make it easy for enemies to finish you off if they find you. If there are minions with you while you’re in the tower’s attack range, the tower will attack the minions first, allowing you to attack the tower without taking damage.-There are many more shikigami besides these, and they vary greatly in difficulty level. After mastering some of the easier ones and finding your play style, it would be helpful to learn some of the harder heroes so that you have a variety of heroes to choose from in battles.

Good luck out there!

I think the game is pretty balanced so it’s easier to tell you who the worst are like frog girl is a worse support than kaguya and the healers (Kusa and Ebisu) and the pink haired shield guy or Kusa are probably the best.The cat girl is the worst jungler and there are a lot of good options like Hone Onna and then great options like Itsumade and Yasha.Pretty much all the mages are good but maestro is considered the best. Yuki Onna is very effective and easy to use though.

The charm one with the h name is also really goodBest ADC are Chin and the wind guy (yousho or something) and the worst are probably the Fox girl and frog guy but I’ve been able to do really well with them as they’re all easy to use. Kanko is easy to use and is seen almost every match so he’s also a good starting point.I like tanuki as a tank because he’s fun to use but Samurai x is tankier and then there are objectively better ones like the red mask bird guy and vampiraTop lane best are inuyasha or whatever his name is from the anime and yoto hime or Hannya who is also a lot of fun to use and can jungleBut you can try nearly any character in the practice to find what play style fits you best.Some others that are fun to me but not sure of the viability are spider girl and santori (pink haired bat girl). No Kingyo?I beg to differ. She has one of the best CC skill ingame, an 1.2s stun every 6s with 40%CDR.Her first is a great harassing tool and can be used to farm quite efficiently (read: Yuki Onna's first is not viable for farming).Her ult is great to control a large group and deal tons of damage. Do it like this: 2 then 3 then 1 for a quick burst of damage. Squishies would be dead by the time they get out of the circle. And I say squishIES:vYuki's ult is good but too unreliable, people pick Cleanse and Flash in high elo.

Interesting to see how different people feel about the game. Imo.Inuyasha is the strongest shiki in game.

Doesn't matter where you play him. I've seen him mid, bot jungle top adc.roam.you name it and he just smashes late game.Mage- it's the strongest role for sure. Everyone in it can carry the team easily and do major damage.

Flower lady higanbura is a monster though. Maybe not the best, but definitely up there.Top- ryomen. I am 100% positive on this. I'll debate with anyone. He is tanky, deals good damage has great sustain and can stun lock you for ages. I once won a 1v2 with a quarter of my life against two almost full health opponents. Not to mention snowball 1v3 and the like.

Absolute monster. After him it's hard to say. Samurais are another strong class.Jungler- people say itsumade is good. And she is, her burst damage is nasty and she clears fast.

Is she the best? I don't know.

Inugami is disgustingly good early to midgame and can take towers easily but a sleeper jungler is shishio. I'll say he is top three easily. Try him jungle.Mm- I used to think chin took this spot easily but I've played against some incredible foukos (fox mask guy) that destroyed.

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His passive makes him wreck at team fights and he has so much sustain. After those two is definitely the whip guy. Highest burst damage in a single shot in the game. I've one shotted mages before with him late game.Support- my dragon boy ichi-something is the best. He can babysit a mm like no one's fucking business, plus his ult is literally game changing, watch your Marksman(who is fed because you laned with them) rip the whole enemy team to prices from behind a shield and laugh as everyone dies.

It's amazing.Side note-try mouba. One of the most fun shikis to play and if done well can make a huge difference in the game.

One of the best tanks. Im an elite player atm, but only been playing around a week and a half so not 100%.From my personal experience i think puppeteer is one of the best both mid and top.

Inugami and inuyasha both very good junglers (imo inuyasha also a great top Laner.Ryugen is best top laner atm.I think chin and kauko are the best adcs by far for adcs, rest kinda suck tbh.Kaguya is best supportMost of the game is balanced though just pick anyone you want, only true broken champ imo if played really well is puppeteer.