Urban Rivals Best Elo Deck

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Deck Building 101: ELO. July 8, 2008 at 12:37 pm Leave a comment. With the banning of Lyse Teria, Zatman and Alec the ELO environment got a complete makeover gone are the days where clans with attack modifying bonus ruled the scene.

Since I've seen a few of my readers on Urban Rivals, I thought I'd post up a few tips and ways to make money. If you haven't heard of it, to read my initial review or just scan the article for typos.

The first few levels go very quickly, and the first goal is to get to level 7. Once you are there you can make clintz a lot faster. As you work your way to level 7 keep these things in mind:General Tips. As soon as possible, try to narrow your deck down to one or two clans. This will allow you to have active clan bonuses every game, which can greatly help your chance of winning. If you are playing on the website, you should see two modes available, non-random and normal.

I suggest switching your game to non-random as soon as possible. This will make it so that whoever has the highest attack always wins. I can't really write a strategy guide for random mode other than kiss the blarney stone, keep a fish scale in your pocket, or. As you level up more game modes open up to you, and more ways to make clintz to buy better cards. Make sure you check out any new cards your opponent has. There are a few cards that can do 12 damage in one shot, so don't be taken unaware. If you are playing in non random, and the two cards end up with the same attack, the one with less stars wins.

If the stars are equal, whoever played first wins. The player with the most stars out plays first. Completing missions is a good way to get going. Missions can give up to 2k clintz, 15 credits, or rare cards! Check out mission details on. Remember to use you bonus XP frequently, as it refills fully when you level up. There are some useful posts on the as well.Level 7-Daily TournamentsEvery other hour there is a tournament that lasts for one hour.

If there isn't one currently going on, that means the next one starts at the top of the next hour. Joining a tournament is simple, simply join the Fights Type 1 or Fights Type 2 rooms and do a quick challenge.As a beginner, you are unlikely to win the Tournament, but there is a 50 clintz prize for participating. The tournament is based on how many points you score in a game. A loss is worth a base of 3 points and a draw is worth a base of 4 points. A win is worth a base of 8 points.

You get extra points for defeating a higher star card with a lower star card, for winning by KO with pillz left over, and for winning with more than 12 life. (Tests have shown that gains from having extra pillz or life may be limited to 2 extra points per battle). Most of the points come from beating high star cards with low star cards. A 16 star deck will rack up a lot of points for every win.If you withdraw or get timed out, you will be hit for a -20 point penalty and if you finish with a negative Tournament score, you get no clintz!If you can finish in the top 1/3rd of a Tournament, you get an automatic credit added onto your account.

The best deck in Urban Rivals, in my opinion, is an Ulu-Watu

deck, including Ambre. The line-up consists of:

-Tanaereva Cr

-Serena

-Hikiyousan

-Wee Lee

-Stanley

-Lulabee

-Buck

-Ambre

To explain why, I will first opine that the most powerful Bonus

in Urban Rivals is +2 Power. This bonus is very powerful, because

most disputes in a match of Urban Rivals are resolved with Power.

It is a general rule that the more Power a particular card has, the

better chance it has of winning the round.

There are two clans that boast this very overpowered Bonus, they

are Bangers and Ulu Watu. The thing that sets Ulu Watu apart from

their ethnic counterparts is the fact that they have much better

printed stats. When facing Stop Opp. Bonus, the Bangers are

generally hopelessly outmatched, due to their relatively low

printed Power. They rely heavily on their Bonus, and even though

Metro conflict steam

they have generally high printed damage, with low Power it is very

difficult to get that damage to land.

On the other hand, Ulu Watu cards have generally higher printed

Power, and though their printed damage is slightly lower on average

then the Bangers, they have a much better chance in an SOB

situation to get that damage across to the opponent.

I have found that the deck that gives Ulu Watu the most problems

is a deck that relies heavily on Damage Reducers. The Ulu Watu's

ability to two-hit an opponent is a major part of their

effectiveness, so when that ability is taken away by cards such as

Uranus, Graksmxxt, Nistarok, or Dwan, just to name a few, the deck

becomes much less threatening. But, all decks must have their

downfall, and no one deck will win in any situation.

So, to conclude, my opinion is that the Ulu Watu make the best

deck in Urban Rivals, with many decks that stand no chance against

them, and only a few that seriously disrupt its operation.

Thank you.

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